(Dead Zone).
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7 .
TElemMap = record { } ObjectInMap:string[8];{ , } SpriteMap:pointer; { } end; DZONEMAP=array[1..kolvoelemmap,1..kolvoelemmap]
of TElemMap; { } TUnit
= record NameUnit:string; { } live, {} BaseH, { }
RealH, { ...}
Armor, {}
BaseHH, {
}
RealHH, {}
Brains, {} Aggressive, {}
Force: byte; {} end; EnemyArmy:Tlist;
{ } OurArmy :Tlist; {
} |
Tlist
.
LIST
kolvoelemmap,
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FPC.
32 .
GraphiX.
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2 .
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ASCII).